

The Greenskin UI, for instance, is still a bit too obtuse in its iconography for my tastes-the Rome II style, where you spend a lot of time wondering what the hell certain buttons do. I wish I’d seen even more of the other factions. It’s an interesting experiment for Total War though-and, again, I think some experimentation is something the series sorely needs. Given I’m not a huge Warhammer fan, I don’t really care about these quests from a Warhammer lore perspective. Win, and your hero gets to equip a new lore-related item. Quests then culminate in a massive one-off battle, like the Battle of Black Fire Pass I saw in my earlier demo. They can take part in battles and level up, at which point they can either spend points on skills or on unique quest chains-recruit this unit, go to this place, et cetera. Factions are led by Legendary Lords, which function sort of like hero units.


They may also use Dread to force other Beastmen Legendary Lords to use Confederation. Beastmen: More likely to Confederate if the absorbing faction is much stronger, regardless of the relationship.While the above tips are general guidelines, certain factions may prefer to ally themselves with nations that follow certain habits or pre-requisites. Certain Warhammer factions and races also have Confederation habits that players must consider when starting a diplomatically-leaning campaign.
